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init

Description

Call this method before you use this class! destroyOnPlayerLeaves If this value is true the character will be destroyed when his owner leaves game. shareOnPlayerLeaves If this value is true control over character will be shared with other character owners. destroyOnDeath If this value is false the character will be set unmovable when he dies otherwise he will be destroyed. useViewSystem Shows if the view system is used. useFocusSystem Shows if the focus system is used. useMovementSystem Shows if the movement system is used. useFightSystem Shows if the fight system is used. useRevivalSystem Shows if the revival system is used. useInventorySystem Shows if the inventory system is used. useTalkLogSystem Shows if the talk log system is used. AView AFocus AMovement AFight ARevival AInventory ATalkLog

Source File

Systems/Character/Struct Character.j

Library

AStructSystemsCharacterCharacter

Scope

-

Private

No

Parameters

Return Type

-

Public

Yes

Native

No

Constant

No

Container

ACharacter

Static

Yes

Stub

No

Operator

No

Default Return Value

-